PropHunt Hell
PropHunt Hell
192.99.175.246
- Current map
- ph_maze_a4
- Players
- 0 / 30
- Bots
- 0
| Name | Score | Time |
|---|---|---|
| No players are currently connected. | ||
About this server
PropHunt plays much like a cross between the standard Arena Mode and the game "Hide and Seek". Players on the RED team, disguised as "props", are given a 30 second set up time to hide, and afterwards players on the BLU team attempt to find and kill them in the allotted time period. Respawns are not permitted until the end of each round.
Players on the RED team are forced to play as Scouts and are randomly assigned the appearance of a map prop at the start of each round. They are not able to make use of their weapons unless they are the last player on their team.
The BLU team has access to all classes except for the Spy and Medic with the Solemn Vow (due to their ability to see enemy stats). Pyro is the default class, and consequently the most widely used.
Firing a weapon or swinging a melee weapon will cause members of the BLU team to slightly damage themselves. This is intended to give players a reason to focus on suspicious props rather than shooting everything in sight.
Health pickups are generally limited on Prop Hunt maps, although Prop Hunt maps universally feature a central, unable to be captured control point that will fully heal a player passing over it once every 55 seconds.
BLU or RED win the round if all members of the opposing team die. RED is able to win by staying alive until the end of the round's duration, at which point all BLU players are automatically slain and the victory awarded accordingly.
