Dodgeball Hell
Dodgeball Hell
192.99.175.245
- Current map
- dbs_lotus_b2
- Players
- 1 / 28
- Bots
- 1
| Name | Score | Time |
|---|---|---|
| Training Bot | 0 | 0:38:16 |
About this server
In Dodgeball, everyone plays as the Pyro. Rockets and nuclear bombs are fired from a pre-determined spot in the map.
Each team of Pyros uses their compression blast ability to reflect the rockets and bombs back at the other team.
These projectiles are designed to follow one targeted player until deflected by an air blast. When the projectile is air blasted, its affinity and color changes and it targets a random player on the opposite team. It gains speed with each deflection until the projectile's new target does not successfully deflect it, damaging or killing the target. The rocket can also be reflected into the ground to allow the player to survive and reset the rocket, and even rocket jump.
Gameplay continues until one team is eliminated entirely. Players are usually continuously supplied with ammunition via the map or a custom Flamethrower.
There are two types of projectiles used: the rocket and the nuclear bomb. The rocket looks like a standard Soldier's critical rocket with the same damage as a normal critical rocket. The "nuke" rockets are larger, slower, and usually appear in the form of the bomb attached to most Payload carts and bleeps like a Level 1 Sentry Gun. These bombs have a much bigger area of effect and a much higher damage output, able to kill anyone within its blast radius. As a result, players tend to pay more attention to reflecting nukes.
